Here are the stories of how famous video games got their names, and what they were almost called.
It’s not easy to create a game based solely on the concept of eating. But Namco employee Tōru Iwatani did just that in 1980 by taking the idea of a pizza with a slice missing, and then having it eat a bunch of dots while being chased by ghosts in a maze. (Iwatani has also said that the shape is a rounded version of the square Japanese character for “mouth.”) The name of the game, Pakkuman, was inspired by the Japanese onomatopoeia, “paku-paku,” which describes the sound of eating, similar to the English word “chomp.” As the game was brought to market, the title morphed into Puck Man.
But when Puck Man made his way to North America there was concern that the arcade cabinets would be vandalized by making the P into an F to spell something entirely different. A compromise was reached and the game became known as Pac-Man instead. Thanks to the American marketing machine, the name Pac-Man was eventually adopted for the game all over the world.
The name of Nintendo’s classic game is actually a combination of two words: metro, as in another word for subway, which is an allusion to the game’s underground setting; and android, referring to the game’s protagonist, Samus Aran, who appears to be a robot through most of the game. (Really old spoiler alert: Samus is a woman.)
When Russian game designer Alexey Pajitnov named his famously addictive video game, he decided to combine two words: tetromino and tennis. A tetromino is a geometric shape comprising four squares. Tennis was just Pajitnov’s favorite sport.
4. Grand Theft Auto
According to one of the original game’s developers, Gary Penn, GTA was initially called Race ‘n’ Chase. And instead of only playing a car-stealing gangster, the game gave you the option of being a gangster-chasing police officer, too.
5. Wolfenstein 3-D
id Software’s Wolfenstein 3-D essentially created a whole new genre – the first-person shooter – but its name is hardly original. The title roughly translates to “wolfstone” and was first used in 1981, when Muse Software released Castle Wolfenstein for the Apple IIe. The object of the game was to find secret Nazi plans and get out of the titular castle alive. But Castle Wolfenstein wasn’t a simple run-and-gun action game like its namesake; while the player did occasionally have to kill enemy soldiers, the preferred method of play was to sneak around and evade capture. This makes it one of the first games in the “stealth” genre that has since spawned titles like Metal Gear and Splinter Cell.
Because 1992′s Wolfenstein 3-D was heavily influenced by the original game, id Software hoped to use the name if it wouldn’t be too expensive to license. However, Muse Software had gone out of business in 1987, so the name was no longer protected by copyright and was free to use.
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