How a game developer uses Twitter for customer feedback
Infinity Ward’s community manager, Robert Bowling, explained how the company used Twitter to develope Modern Warfare 2:
Also during development, if we are sitting in a design meeting and we are arguing about something, no matter what it is I can just turn to what is now 60,000 people and post the same question.
“Do we think will players like this?” Well, why don’t we ask 60,000 of them and get a good representation of what we think they may like. Twitter has been fantastic throughout development, and I would recommend many, many more people adapted that into their design schedule.
Later in the interview Bowling stated: “The average gamer is so much closer to the people who make the games than they ever were before.”
Another great use of Twitter!
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Comments (2)
Infinity Ward is intelligent, they listen to what the community says but they know that what they get on twitter is not what ALL of their audience thinks, so they decide for themselves.
BTW "Pop Goes Slappy" not trying to start an argument, this was not a direct response to you, more to the original post.
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